Apple’s iPhone, iPod touch: a great new game platform
Monday, March 10, 2008 - 12:12 PM EDT "It’s unwise to get too excited about any non-gaming device as a bona fide games machine that will bring pleasure to millions and profits to publishers. This is especially true if that device is a mobile phone. But, equally, it would be silly to write the iPhone off, just because so many other gadgets and gizmos have failed to deliver, from digital TV networks to, well, mobile phones," Colin Campbell writes for Next Generation."he iPhone is more than just a really good cell phone. It represents a bigger idea and, let’s face it, it’s a thing of incredible usefulness and beauty," Campbell writes. "I own an iPhone and rank it as the Thing in my life I like above all others (save my car). It was so clearly conceived, without much in the way of compromise, by a mind that can only make the design committees at Nokia and Sony Eriksson look extremely pathetic."
"Apple's release of the SDK should open the door to game developers... iPhone has the technology, the audience and the distribution methods to bring change and to establish, in the market, a viable new platform for publishers," Campbell writes.
Full article here.

"Gameloft promises 15 iPhone games in 2008"
"Gameloft, currently one of the major publishers of games for the iPod classic, nano and 5G, has announced its intentions to both develop and publish for the iPhone platform. The news follows Apple's preview of the App Store and SDK, and announcements from other game companies, including Sega and Electronic Arts as well as Freeverse. Development teams at Gameloft are already said to be at work on some 15 titles, taking advantage of features such as the touchscreen, accelerometer and 3D processor."
(source: macnn.com)