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Sun, Aug 01, 2010 - 01:17 AM EDT  —  AAPL: 257.25 (-0.86, -0.33%)  |  NASDAQ: 2254.70 (+3.01, +0.13%)

Autodesk Maya 2011 goes 64-bit on Apple’s Mac OS X
Wednesday, March 10, 2010 - 02:52 PM EDT

Buy AutoDesk Products Today!Autodesk has announced Autodesk Maya 2011 software - the latest version of its Academy Award-winning 3D animation software. A new user interface, 3D editorial capability and enhanced skinning workflow help provide computer graphics (CG) artists with an end-to-end creative workflow at an exceptional value. Autodesk Maya software has been used on countless games as well as every Oscar-winning movie for Best Visual Effects since 2001.

"Maya continues to help artists set new standards in entertainment with credits such as 'Avatar' and 'Uncharted 2: Among Thieves,'" said Stig Gruman, Autodesk vice president of digital entertainment, in the press release. "The 2011 release is a key milestone for Maya. With a new customizable UI and a new graphics architecture, Maya strengthens its position as a foundation for modern film and game pipelines. The innovative 3D editorial timeline helps communicate and validate the creative vision behind a project and enables previs and virtual moviemaking workflows for users."

Key New Features in Autodesk Maya 2011 Software

• Redesigned User Interface -- Maya 2011 has a fresh new look and feel. Based on Nokia Qt, the new UI is simpler to customize, featuring dockable UI elements and improved editors. As beta tester Rob van den Bragt, supervisor/director, The Mill, explained, "I am loving all the positive steps taken in Maya 2011. With the UI now based on Qt, Maya has become more flexible, powerful and modern."
High Performance Core -- Maya 2011 features a completely redesigned graphics pipeline that helps deliver new levels of performance for complex scenes while improving the quality of the viewport feedback.

• Mac OS X 64-Bit Availability -- Mac OS X users can access considerably more memory to handle larger and more complex scenes with the new 64-bit executable.

• Accelerated 3D Editorial -- The software's new Camera Sequencer adds powerful multicamera editorial capabilities to help facilitate pre-visualization and virtual moviemaking production using a Maya timeline. Developed on-site in production to meet the needs of large-scale CG animations, the Camera Sequencer supports import of both AAF and Final Cut Pro EDLs. "The most exciting feature in Maya 2011 is the Camera Sequencer," said beta tester Matt Wood, visual effects supervisor, Space Digital Ltd. "I found it to be an amazing solution. The ability to edit and animate at the same time is truly remarkable -- not just sequencing cameras but slipping, reordering and even retiming them individually. It's so valuable."

• Enhanced Skinning Workflow -- Creating believable CG characters is also made easier with a new, dual quaternion option for smooth skinning, interactive volume binding, enhancements to the Paint Skin Weights tool, deformer weight mirroring and surface falloff mode for the Wrap deformer. "The Paint Skin Weights tool overhaul has made working with large numbers of joints much easier, and the interactive skinning envelopes will be very helpful for working with multiple characters of the same size with various mesh topologies," said beta tester Ryan Trowbridge, character technical director, Naughty Dog.

• Improved Maya Composite -- A new Vector Paint feature in Maya Composite dramatically improves its paint and rotoscoping capabilities. Now, animatable and trackable paint strokes can be used to paint colors and reveal or clone data across a sequence or on a per-frame basis. "We absolutely love the new Vector Paint tools, which nicely round out the robust toolset in Maya Composite," said beta tester Michael Vaglienty, visual effects supervisor, Giant Steps, VFX.

Autodesk anticipates that Maya 2011 will be available in English and Japanese in April 2010. The Autodesk suggested retail price (SRP) for an Autodesk Maya 2011 stand-alone license is US$3,495. The SRP to upgrade from Maya 2010 stand-alone to Maya 2011 stand-alone is $1,745. Autodesk Subscription is available for purchase simultaneously with the product or upgrade purchase for $595 SRP per year. International pricing may vary.

Autodesk Maya 2011 will also be available as part of the Autodesk Maya Entertainment Creation Suite 2011. The Suite offers customers Maya 2011 together with Autodesk Mudbox 2011 and Autodesk MotionBuilder 2011 software. Artists and production facilities have access to a range of powerful creative tools at more than 35 percent cost savings, compared to purchasing each product separately. International savings may vary.

Source: Autodesk, Inc.

[Thanks to MacDailyNews Reader "Johan L." for the heads up.]

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Reader feedback page 1 of 1 pages:
Mar 10, 10 - 03:59 pm Comment from: KeepHopeAlive

I'll wait for the iPad app

Mar 10, 10 - 04:32 pm Comment from: The Arch

Now bring us Revit!

Mar 10, 10 - 04:35 pm Comment from: Hello

Finally! 64-bit maya for MacOSX.

Mar 10, 10 - 04:39 pm Comment from: John

Woo hoo! Waited long enough; I'm glad it's finally here. Thanks, Autodesk, for not killing Maya for Mac like you did Motionbuilder....

Mar 10, 10 - 04:39 pm Comment from: Jersey_Trader

WHAT ABOUT THE MAC VERSION OF AutoCAD? Autodesk still sits on their hands and will not support the Mac in their CAD software.

http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13784795

It is time that Steve Jobs personally call and help these clowns out. Maybe send over a few Apple programers to help them out!

Mar 10, 10 - 04:43 pm Comment from: Jersey_Trader

If Autodesk doesn't get their act together with a Mac version of AutoCAD, the Mac will continue to be pushed out of all CAD CNC work around the world.

If Autodesk will not do it then Apple should buy or assist a competitor to do it! I do not want to run Windows software in my company!

Mar 10, 10 - 04:45 pm Comment from: Danox

Where's Autocad?

Mar 10, 10 - 04:57 pm Comment from: alias3000

Alias Studio eg. StudioTools is also available for Mac OS X, i think Autodesk is going forward.

Mar 10, 10 - 05:03 pm Comment from: Duster_Slant6

If give the option of having Autodesk use their resources to port Revit or AutoCad Architecture, I would prefer Revit. I know I might get flamed for siding with the Revit crowd. As a point of reference, I have used AutoCad Architecture and Architectural Desktop since they first came out. Knowing this program, it would be a difficult port over to OSX. Much of the program is laced with legacy Windows /AutoCad commands and pathways. Besides, I see Autodesk moving away from ACA all together. To be honest, has there really been that much evolution in ACA in the past couple of versions? I think not. There has been much more growth and development in Revit. Is Revit there yet - no. The standard drafting tools must be improved. I hope that Revit 2011 will contain some nice revisions. With Maya becoming 64-bit OSX , it would be a natural to see Revit ported over to OSX.

Mar 10, 10 - 07:07 pm Comment from: It's About Time

Why is so hard for Adobe to go 64 bit with the CS Suite when Maya has done it for a very complicated software package.

Either Adobe programers are living a lie about their future direction (Windows), or they just don't get it. Watch out Adobe, the Apple wave is getting mighty big.

Mar 10, 10 - 07:14 pm Comment from: Mac-nugget

@It's About Time

Rumor has it that the CS5 is just around the corner. I bet it is announced this spring. Photoshop 64 bit for Mac is already in beata testing!

Mar 10, 10 - 07:45 pm Comment from: freediverx

Maya has one butt-ugly interface.

Mar 10, 10 - 11:52 pm Comment from: silverhawk

Does M$ pay Adobe and AutoCad not to make Mac versions?

Mar 11, 10 - 03:48 am Comment from: almux

Ho! Autodesk to wakeup from their PC addiction? No more anti-Mac attitude? Fine! It's time. Maybe never too late? Who knows? What me concerned, i droped Maya for Blender since years! Go to hell Autodesk, you where just too slow!

Mar 11, 10 - 07:41 am Comment from: sf

The word Butt-ugly is a very mild expression when describing the Maya user interface.

Mar 11, 10 - 04:10 pm Comment from: Llib Setag

AutoCad used to work on DOS/MAC/UNIX many years ago. Autodesk then work with MS R&D;to " update" to Windows version from DOS. Afterwards NO Mac/ Unix versions. Coincidence? Me thinks there was "exclusivity dealmaking" on MS part for their R&D;efforts.
Autocad is dead. BIM is the future. Use ArchiCad / Vectorworks BIM that have been BIM Mac for nearly 20 years. You can save to 2D DWG & import DWG files. Autodesk bought software Revit because 2D drafting is dead & to compete with BIM as a "me too" product.
Use time tested BIM products that have ALWAYS been on Macs. Autodesk needs to port ENTIRE Maya Suite to Mac OS X 64 bit.

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