Wireless iPong plays between multiple Apple iPhones, iPod touch (with video)

Ryo Shimizu, CEO of Ubiquitous Entertainment Inc. introduced a game application created by a “Mr. Kondo” for iPhone and iPod touch, “iPong.”

According to the Asiajin blog, “Mr. Kondo made it around an hour.”

iPong (with players’ natural sound effects):

Direct link via YouTube here.

[Thanks to MacDailyNews Reader “Ampar” for the heads up.]

Yes, it’s “just Pong.” Now, extrapolate.

32 Comments

  1. Rancid…I thought of insulting you for your comment but then I realized that people like you will be nothing but a footnote when it’s all said and done.

    Microsoft’s dominance of the last two decades in coming to an end as the company is changing guard and its users are getting tired of the errors of Windows. As the computer has become a common fixture in the home, it’s moved away from its difficult hobbyist roots and has moved towards an ease of use and simplicity that the masses want.

    The times are changing.

  2. Pretty funny and interesting.

    The game is made (somewhat) interesting by viewing all three iPhones at once. On an individual iPhone you’d just wonder where the ball went and if it would ever come back ” width=”19″ height=”19″ alt=”grin” style=”border:0;” />

  3. So this is how iPod users entertain themselves when HD video is denied them according to Dilger the Dimwit. If this is all that is needed for iPod users to have a rollicking good evening, I don’t care how long it takes for instantaneous internet access to HD.

    Bite me, Dilger, I’m playing Pong!

  4. Our rancid friend didn’t read the MDN take, obviously. Let’s repeat, since it is important: It’s just Pong. Now, extrapolate. Or, to translate it, it is just a ‘proof of concept’, an idea for a direction for the future. Simple, elegant and creative. And this is on the existing iPhone v.1.

  5. Whoever was rancid before seems to have a friend in our ‘He, He’ friend here.

    Neither our rancid friend, nor our ‘He, He’ friend have read (or understood the substance of) MDN take (or my subsequent comment).

    It took 60 minutes of working with iPhone SDK to come up with a game that uses touch input and communicates across the network. Again, obviously (to everyone else except our two friends), this provides solid proof how immensely powerful iPhone is as a platform, and how solid SDK is.

    We have to keep in mind that this particular piece of software can only be put on a jailbroken phone. Again, the point is, we aren’t even out of the gate yet with the officially sanctioned software.

    Several large gaming houses have announced their support for this platform. SDK has been downloaded 200,000 times in the first few weeks. WWDC is sold out for the first time (albeit not at the venue it used to be long time ago, which could accommodate larger crowds, but still).

    For the squirting Zune, the ‘squirting’ feature was one of the flagship features, THE differentiator from everything else. We all know how well it worked for the Zune.

    For iPhone, from day one, it has set itself apart from everyone else with a number of unique features (the quality of touch interface, multi-touch gestures, full web browser, chat-style SMS, virtual keyboard, visual voice mail…) and that was before third-party development was even considered by Apple. Whatever multi-user games end up coming out for the iPhone/iTouch platform as a result of, or inspired by, this crude and simple implementation of Pong, won’t be the primary selling reason for the iPhone/iPod touch. They’ll just be one of many reasons.

    And I have no idea what HD are you talking about (and what does this have to do with Mr. Dilger).

  6. Did I misunderstand your post, Predrag? Well, thanks for clearing it all up for me.

    Wow, in one hour you designed a game! What do you want, a cookie? One usually finds disparaging comments at MDN how Windows machines are the devices of choice for gamers. It is strange that you seem so determined to develop a game for iPods and iPhones when gaming is often mocked as a behavior of thickheaded unenlightened Windows PC users.

    So much for the stereotype of the ultra-intellectual Apple enthusiast as a person that abhors games as some childish past time. I mistakenly thought that Apple enthusiasts only had time for more exalted and lofty endeavors than playing games. What kind of game did you develop? Will you be presenting this game at WWDC? What kinds of games do you intend to develop? Do you think that you might be dumbing down the Mac brethren by developing games for iPhones and iPods?

    If you would read the post from 30 May 2008 1:19 PM EDT you might discern the meaning of the Dilger reference. Basically, Dilger bemoans the abject failure of Apple providing exemplary online HD video entertainment. I meant to suggest that by purchasing an iPhone or iPod persons can possible entertain themselves in ways other than watching some classic film or contender for the Palme d’Or in HD. Clear enough for you?

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